Don’t bother wasting it on single powerful undead, they’re likely to pass the save and cause you to waste an action. It buys you time to escape or takes the pressure off while you pick them off one at a time. If you can pick up Constitution saves, you’ll be well stacked against turn-wasters and death effects.Ĭhannel Divinity: Turn undead is situational, but when it comes up it’s the best way to deal with a horde of skeletons or zombies.
Saving Throws: Wisdom and Charisma saves provide coverage against the most debilitating effects higher-level spells can inflict on a character. Weapon Proficiencies: Clerics gain simple weapon proficiency in the base package.Īrmor Proficiencies: The basic Cleric gains proficiency with medium armor and shields. Hit Dice: With d8 hit die, Clerics are middle of the road in terms of hit points. Hobgoblin VGtM: Nothing useful for the Cleric. Hexblood VRGtR: This race grants you a few spells which aren’t very commonly used by clerics, but are useful none the less Harengon TWBtW: Quick initiative is important for a support character looking to set up buffs and position. Ghostwise SCAG: Trickery domain clerics see a little bit of synergy here. Lightfoot: Nothing useful for the Cleric. Halfling: Not a strong choice for Cleric. Wood SCAG: Access to a better weapon option is good for a melee build, but a different race would provide a better advantage. Moon/Sun SCAG: Access to wizard cantrips is useful. Standard: the choice of skills allows you to make up for whatever you’re lacking in class or background skills.Īquatic SACG: Useful in an aquatic campaign.ĭrow SCAG: Access to faerie fire is useful. The Charisma bonus is wasted on a Cleric, but the flexibility provided means you can choose to spec for whatever type of character you’re looking to play. Half-Elf: Half Elves make a decent choice for any class. Goliath VGtM/EEPC: Goliaths make resilient and beastly melee clerics, but their prominence diminishes your role as a support character. Goblin VGtM: Nothing useful for the Cleric. Gnome: Gnomes don’t gain any useful abilities for Clerics.ĭeep (Svirfneblin) EEPC/SCAG: Nothing useful for the Cleric. Githzerai: Wisdom increase, Mental Discipline, and spellcasting make a great support Cleric. Githyanki: Strength bonus, weapon proficiencies, and spellcasting make a good melee Cleric build. Gith MToF: both Gith subraces make excellent Cleric builds. Water: The Wisdom bonus makes this the only useful Genasi subrace worth considering. Genasi EEPC: The Constitution bonus is useful, but all the other abilities are either situational or useless. The passive abilities and spellcasting are quite useful. Red = Below average, extremely situational, or otherwise just bad.Īll features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed.įairy TWBtW: Being restricted to light armor is rough, but the mobility flight offers when playing a support character is hard to ignore.įirbolg VGtM: Strength and Wisdom bonuses play well to your strengths. Orange = Average option, useful in specific circumstances The guide that follows uses a color-coding system to rank the abilities granted.īlue = An essential, class-defining ability you would be remiss to overlook.
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While the options presented here may be the optimal build for a cleric (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to.
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Clerics are a great class for a novice player for their inherent survivability, or for an experienced player who can better empower and support the rest of the party.įollow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Cleric class character build. However, depending on the domain, a Cleric can be a blaster caster, a ranged weapon attacker, a melee attacker, or a stout defender who soaks up damage and entangles opponents. All clerics are primary healers and support characters, given their base spell list. They gain abilities from choosing a divine domain, which determines their party role. Some heal, some harm, and some walk the line in between.Ĭlerics are a very diverse and fun to play class. Depending on the belief of the individual Cleric, their abilities can vary drastically. They are a versatile bunch that draw power from their faith and the deities that sponsor them. Clerics are holy warriors, devout protectors, and pious guardians of those who cannot defend themselves.